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Fast
96 sound(s) with tempo “Fast”
- Loop#160 -Fun / Excited / Heart-Pounding-Mix itMix→How about using this as background music for action, racing, or shooting games? It's also recommended for scenes in videos of children's sports days.0:33Duration
- Loop #44 - Thinking / Deduction / Mystery BGMFor mystery and deep-thought scenes. "Loop 45" adds hi-hat and kick to this track.0:12Duration
- Loop #143 - Sports Day / Event BGMReminiscent of a slot machine's savanna-themed bonus round. Fits sports-day scenes and other festive events.0:34Duration
- Loop #158 - Japanese Rock / Traditional Instruments / Battle BGMLoop 155's sister track. The intro is in a different key but nearly identical up to a point. Consider using it together with Loop 155 as a set. A four-on-the-floor Japanese-style battle track, layering hard guitar with plenty of traditional instruments: shakuhachi, shamisen, koto, and flute. Works for battles, and also as stage BGM for Ja…0:49Duration
- Harenochi WonderlandMix itMix→Bright and cheerful background music. It might be a good fit not only for action, racing, and shooting games, but also for videos of children's sports days.1:11Duration
- Loop TAZ#04 -Rock / Guitar-An upbeat guitar-rock backing track. BPM 180.Since it has no melody and stays simple, it should work generically as BGM in a lot of scenes.0:43Duration
- Jingle #19 -Stage / Game Clear / Success-For a victorious duel or a successful mission.0:05Duration
- Loop #127 - Comical Detective / Spy BGMFor tailing someone or sneaking in - fits spy and detective scenes too.0:07Duration
- Loop#110 -Battle / Brass / Hero of Justice BGM-Evokes a hero of justice making a grand entrance. Also works for a light battle scene.0:09Duration
- Loop#09 -Chase / Time Tunnel / Escape BGM-Being chased, something closing in, or passing through a time tunnel.0:11Duration
- Loop #119 - Panic / Encounter / Crisis BGMFor encountering a monster or a battle scene. Also works for tense, time-pressured crisis moments.0:05Duration
- Loop #131 - Four-on-the-Floor Traditional Instrument Battle-Dance BGMA four-on-the-floor Japanese-style track blending traditional instruments with hard guitar, like a Japanese dance-performance piece. Works for battles too.0:23Duration
- Loop#11 -Shooting Star / Hope / Post-Victory Loop BGM-An 8-bar cut from the intro of "Message" reworked as a loop. Fits a victory moment, a happy scene, or an ending.0:10Duration
- Loop #142 - Nemesis Standoff BGMFor facing down a longtime nemesis or rival, or a battle scene - in the spirit of a slot machine's battle-bonus round.0:21Duration
- Loop TAZ#1 -RPG Battle / Boss / Guitar Rock-Evokes an RPG battle. Fits a boss fight nicely.1:01Duration
- Loop #155 - Japanese Rock / Traditional Instruments / Guitar Battle BGMA four-on-the-floor Japanese-style guitar track, layering hard guitar with plenty of traditional instruments: shakuhachi, shamisen, koto, and flute. Works for battles, and also as stage BGM for Japanese-themed games. Its intro is in a different key from its sister track, Loop 158, and the two work well used together as a set. Includes two…0:49Duration
- PrologueAn orchestral piece that hints at a beginning. Good for a game's opening.2:14Duration
- Message -Acoustic Guitar Ver.-A bright, refreshing, and upbeat track. Good for openings, endings, or web radio.4:52Duration
- Lucky Star -Sprint / Flight / Invincible-A bright techno track with a sense of speed from fast 16th-note arpeggios. Good for web radio or video openings/endings. The loop version is available as Loop 89. Comes bundled with a Short Ver. - two tracks in total.0:48Duration
- Komorebi -Event Ver- -feat. Takanashi Mako-A vocal + live guitar version of the event track "Komorebi" from MIX Senses Vol. 2. Vocals: Takanashi Mako. Lyrics: Shinome. Composition/Arrangement: hitoshi. Please include a copyright credit when using this as BGM material.2:41Duration
- Cyber PrisonerHard techno? Mixture? Drum'n'bass? Alternative? A bit of everything.1:59Duration
- Loop #70 - Dream / Fairy / Cute BGMA dreamy, drifting feel, imagined as polka dots.0:05Duration
- if-stay here-Two people who once made a promise meet again, and after long years apart, head toward the promised place to reunite once more.5:37Duration
- The Path of Light and DarknessAn RPG battle track. Cut it wherever suits your needs if looping. An acoustic guitar version is also available.2:16Duration
- Dance Queen -Dance / Eurobeat / Techno-A eurobeat track. The loop version is posted as Loop52.0:48Duration
- Open the Door -Music Box Ver.-A music box version of "Open the Door."1:52Duration
- Sigh #2Imagined for a standard RPG battle scene.0:53Duration
- SighImagined for a standard RPG battle scene.0:54Duration
- Loop #13 - Piano / Cute / Fairy BGMFairies playing in the forest, splashing in a stream.0:12Duration
- Loop #53 - Four-on-the-Floor Action Bonus Stage BGMA fast, groovy four-on-the-floor techno track. For stage BGM in puzzle games, action games, and the like.0:14Duration
- Loop #89 - Flight / Race Battle / Invincible BGMA bright, fast-paced track driven by roaring 16th-note arpeggios. A full-length version is also available under the title Lucky Star.0:17Duration
- Loop #42 - Strutting / Strolling Kids BGMStrutting energetically through town - fits gag-comedy scenes.0:13Duration
- The Big Four -RPG Boss Battle BGM-An RPG battle track imagined for a boss fight against the Four Heavenly Kings. Uptempo symphonic metal with fierce guitar.1:58Duration
- Loop#101 -Confrontation / Tension / Time Limit BGM-A tense scene — facing off against a powerful opponent, or a time limit closing in.0:11Duration
- Loop #84 - Tension / Urgency / Panic BGMA tense, agitated feel - for panic scenes and the like.0:06Duration
- Jingle #24 -Battle / Victory / Stage Clear-A short, simple victory cue. Good for a "YOU WIN" moment after a duel.0:04Duration
- Loop #45 - Focus / Detective / Deduction BGMFor mystery and deep-thought scenes. A version of "Loop 44" with kick and hi-hat added.0:12Duration
- Loop TAZ#03 -Metal / Guitar / Intense-Upbeat heavy-guitar metal. Fits a desperate showdown or battle scene. BPM 156.You can just repeat the loop on its own, but if possible, try playing the intro once first and then repeating only the loop file afterward.0:30Duration
- Loop #129 - Village Festival / Tribal / Eve of Battle BGMFor tribal or ethnic festivals, entrances, and dances. Could also work as an opening or ending theme depending on the content.0:30Duration
- Jingle #20 -Jazzy / Phantom Thief / Sidekick-A jingle with a jazzy atmosphere.0:12Duration
- escapeFleeing from something closing in.0:59Duration
- MagatamaA melodic four-on-the-floor track using traditional Japanese-style instrumentation. Composed on commission for the Magic Club at Keio University; I later watched their show using this piece at Yakult Hall, and the magic was truly wonderful.3:26Duration
- School Days -Guitar / School / Youth-Student life is packed with events - studying, tests, romance, fights, bands, the school festival, sports day. A track that throws it all together. Submitted to the Otoya FES "Odori (Dance)" theme. No relation to the game or anime of the same name.1:37Duration
- Crystal-RAn RPG battle track. For the music-box original this was arranged from, see Crystal.2:24Duration
- Let'sA marketplace in a multicultural district — lively, a little suspicious, all mixed together. A new day is about to begin.2:00Duration
- Ranch StoryA country-flavored track. Originally imagined as a mountain-hiking scene, but a friend said it reminded them of Holland or a ranch, so the title was changed from "Hiking" to this.2:11Duration
- Loop #92 - Cute / Password Entry / Post-Victory Loop BGMFor a cute character's entrance, a select or password screen, or the BGM after a victory or stage-clear jingle. Two tempo variants are included; only the slower version is in the preview.0:11-0:12Duration
- Loop #33 - Dancing / Skipping / Joyful BGMLike skipping and dancing in a sunny spot.0:13Duration
- Loop#10 -Sprint / Guitar / Escape BGM-A fast-paced track built on a chugging guitar backing, with added synths for a mechanical feel.0:21Duration
- Loop #121 - Flight / Being Chased / Tension BGMFor being pursued and dodging your way out, on the run.0:11Duration
- Loop #38 - Slot Machine Regular Bonus Ending BGMIn the style of a slot machine's regular bonus round. For ending or stage BGM.0:22Duration
- Loop #20 - Cyber Escape Battle BGMFor cyber-style stages, race battles, or escape scenes. The long version of Loop 19.0:27Duration
- Loop #19 - Cyber Race Panic BGMWorks for battles, escapes, and time-limit scenarios. For the long version, see Loop 20.0:13Duration
- Jingle #12 -Game Over / Miss / Failure-Evokes failure, with a slightly eerie touch.0:04Duration
- Jingle #23 -Stage Clear / Battle Victory / Success-A short, simple victory cue. Good for a "YOU WIN" moment after a duel.0:04Duration
- Infection -feat. Gakupo-Vocals: Gakupo. Lyrics/Composition/Arrangement: hitoshi. Please include a copyright credit when using this as BGM material. 「Infection」 So confined, trapped inside this box Groping in the dark, searching for a way out I can't see anything, where am I? Round and round in a spiral Terrified of the closing-in fear of the virus A painful othe…4:16Duration
- Loop #124 - Mischievous Vehicle Time-Limit BGMFor games with a slightly goofy motif, or for riding an oddball vehicle.0:33Duration
- Labyrinth of LoveA lightly remastered version of the 1-chorus track "Labyrinth of Love" from "Coco Miku Miracle," released at M3 Spring 2010. The full-length version is included on "Coco Miku Miracle". Despite the cute melody, this is a high-school girl with some seriously intense daydreams. Vocals: Kokon Coco, Hatsune Miku. Lyrics: mitsu. Composition/Arr…1:37Duration
- The Song of XPVocals: Megpoid. Lyrics/Composition: hitoshi. Please include a copyright credit when using this as BGM.1:41Duration
- Loop #52 - Upbeat Puzzle Eurobeat BGMEurobeat style. For a bright, standalone version of nearly the same length, check out "Dance Queen."0:48Duration
- Jingle #17 -Opening / Title / Game Start-For title screens and the like, or a game's opening as a stage begins. A short version of Jingle16 with a different tone.0:05Duration
- Message -feat. Yumi- (1chorus Ver.)This is the vocal 1-chorus version of "Message." It's tweaked in various small ways from the version included on the CD "Message," currently available by mail order. Just under two and a half minutes for one chorus is quite something. Vocals: Yumi. Lyrics: mitsu. Composition/Arrangement: hitoshi. 「Message」 Yes, everyone, from the moment t…2:24Duration
- Loop #118 - Character/Machine Select / Guitar Racing BGMFor race battles, character select, or machine select screens.0:05Duration
- Jingle #01 -Game / Stage Clear / Title-Starts off with a twangy Ventures-style guitar riff, then oddly shifts into a Middle Eastern scale partway through for no clear reason.0:10Duration
- Loop #123 - Upbeat / High-Speed Stage Select BGMFor road races and vehicle racing scenes.0:05Duration
- Loop #7 - Shooting Star / Guitar / Hope BGMA slight rearrangement of an interlude from a song I once played in a band.0:19Duration
- BRAVEAn RPG battle track. Fits a fairly intense boss-battle scene.1:35Duration
- CandyA sweet candy rolling around in your mouth.0:38Duration
- Enchanting BeautyMysterious and beautiful, shimmering with brilliance.1:12Duration
- FLYThe feeling of flying through the sky, whether in an airship or with your own body.1:13Duration
- FakeWritten to express the feelings after a real-life friend passed away in an accident.4:49Duration
- Komorebi -Acoustic Guitar Ver.-The acoustic guitar version of the popular Komorebi.2:41Duration
- Ancient Breath -Earth / Nature / Primitive-Meant to evoke a vaguely ancient atmosphere — taiko drums included, since it's ancient after all. A loop version is also provided, so use whichever suits your needs.1:37Duration
- Loop #72 - Daybreak / Resolve / Infiltration BGMDawn breaks with fresh resolve in your heart - the calm before the storm.0:12Duration
- Loop #120 - Departure / Brave / Standing Firm BGMFor facing a challenge head-on and pushing through, or setting off on a journey. Comes in versions with and without drums (the preview alternates between them) - the drum version turns much more heroic.0:14Duration
- Loop #9 - Breakout / Time Tunnel / Escape BGMBeing chased, or something closing in - like passing through a time tunnel.0:11Duration
- Loop #34 - Machine Attack / Sterile BGMMachines closing in for the attack - like running through a cold, mechanical scene.0:06Duration
- Loop #29 - Bright / Upbeat / Cute BGMCute, upbeat, and bright. The low end is intentionally hollowed out with a filter.0:11Duration
- Loop #28 - Heavy Guitar Death Metal BGMPart of the same series as Loop 25-27.0:33Duration
- Loop #91 - Stalker / Flight / Tension BGMBeing pursued by something, or fitting into a mystery scene - a real crisis moment.0:10Duration
- SleepwalkingA sense of vision swirling and warping. Looping from somewhere in the first half should work well.0:22Duration
- Loop#108 -Mystical / Temple / Endless Corridor BGM-A temple, an endless corridor. Recommended played quietly at low volume.0:07Duration
- Loop #25 - Upbeat Heavy Death Metal BGMUpbeat death-metal style.0:05Duration
- Myself -feat. Gakupo-Vocals: Gakupo. Lyrics/Composition/Arrangement: hitoshi. Please include a copyright credit when using this as BGM.4:39Duration
- Clown -feat. Gakupo-Vocals: Gakupo. Lyrics: mitsu. Composition/Arrangement: hitoshi. Please include a copyright credit when using this as BGM.4:39Duration
- Infection -feat. VY2-Vocals: VY2. Lyrics/Composition/Arrangement: hitoshi. Please include a copyright credit when using this as BGM material.4:16Duration
- Loop #61 - Floating Crystal Mystic BGMA version of "Loop 60" with the tone switched to bells.0:08Duration
- Loop #141 - YouTube Subscribe BGMFits laid-back scenes, and works well for a "please subscribe!"-style YouTube outro too.0:07Duration
- Loop #56 - Score Ranking / Character Entrance / Cute BGMFor the entrance of a fluffy, cute character, a score ranking screen, or a space theme.0:10Duration
- Loop #26 - Heavy Guitar Death Metal BGMUpbeat death-metal style, with rapid-fire double bass in sixteenth notes.0:05Duration
- Loop #88 - Electro / Chiptune / Cute BGMElectro pop. The vocal version is included on the 7th mini-album Coco Miku Miracle.0:12Duration
- Jingle #03 -Game Start / Title / Stage Clear-For a stage starting or clearing, and similar moments.0:06Duration
- Loop #114 - Running / Escape / Chase BGMSomething closing in, or a desperate escape.0:03Duration
- Jingle #16 -Title / Game Start / Opening-For title screens and the like, or a game's opening as a stage begins.0:06Duration
- Loop #36 - Fantasy / Fairy / Forest BGMA fantastical fairy world - a village, a sacred forest, a spring.0:17-0:20Duration
- Loop #37 - Riff Guitar Battle BGMHeavy guitar with a light flanger effect. For battle scenes.0:05Duration
